

This mod reverses these changes to the standard sight ranges of 20/22/24/25 in order to decrease the time the player cant actually play the game.Only TOGGLE this during a Geoscape save. This increases the capabilities of the AI, but also increases the time alien turns take. New mod: X-Divison Shorter Range Shorter Turns: Starting in Phase 3 X-Division gives aliens longer sight ranges. Optimised the research tree for more logical and better progressionįlamethrower - 2 range all across the board Replaced all terror units in alien bases with their non-terror counterpart, replaced weapon seargents with pilots and the technician only has a 50% to spawn anymoreĭrastically increased SmokeChance for alien stun grenades, drastically increased dissipationChance to 90% Thanks to Dr.Ethan for bringing this to my attention.įixed the Am_BaseAttack file spawning landingships and carriers

Revised the AV.PIRANHA and the AV.PARTICLEPIRANHAįixed the burstdelay of the Alien Ballistic Rifle. Reinstated the original timeframes of the Phases from 300/300/300/300 to 300/400/400/300 ATP per Phase respectively
XENONAUTS BASE LOCATIONS DESIGN MODS
